![]() GSE manages and assigns game server sessions. ![]() ![]() GSE is deployed in Shanghai and North America regions and will be available in more regions soon.When a region fails, the service will be quickly switched to another region. When the queue is requested, the system will automatically select a server fleet in a region for player access You can also manually adjust the fleet priority. GSE supports cross-region deployment where server fleets built in multiple regions make up a queue.The instance will be removed only after the game processes initiate an end command. However, it will not forcibly terminate the instance, which may cut client connections. When the server load drops and reduction is triggered, GSE will inform the game processes that the server is being removed and prevent new game server sessions from being assigned to said server. Stateful reduction: GSE does not remove instances with running processes. ![]() With GSE, you can set a selected instance type and a scaling scope, and GSE will auto-scale game servers according to player traffic within the specified scope throughout the day. Surges generally happen during noontime and evenings, and demand falls after midnight.
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